experience
experience
I build systems, lead teams, and solve complex problems at the intersection of design and technology.
Throughout my career at Microsoft, Adobe, Apple, and Hasbro, I've connected strategy with execution—creating operational excellence, guiding teams through change, and shipping products people love.
Trained at MIT, I hold degrees in Mathematics with Computer Science (B.S.), a minor in Women’s Studies, and earned my Master of Science at the Media Lab, studying computational design. My hybrid background enables me to work at the intersections of engineering, design, business, operations, and humanity.
At Adobe, I developed Creative Cloud Libraries to improve creative workflows, then drove foundational work on Generative AI
While designing core components for Windows Phone, I worked with top UX design leaders, learning first-hand how to break down complexity and build stunning user experiences.
Building iPods taught me to scale globally without sacrificing experience or quality. I witnessed the value of engaged, inspirational leaders who walk the talk, and get involved.
CURRENT / OPEN TO WORK
While I search for the right next role, I’m running a boutique design and creative services agency, meg&d design, in Seattle. I’m available for hire for contract work, project-based work, part-time, or full-time roles.
Please reach out if you’re interested in working together!
Clients have engaged with me for:
Web Design & Development
Art Inventory creation (for artists and estates)
UX Research (Planning & Execution)
Data/Tableau Visualizations
And more!
Sensei Creative assistant
I led Product Management for an incubation project aimed at defining workflows for creative professionals by leveraging Generative AI to foster inspiration and take their work to the next level.
Adobe CC Libraries
I led a Product Management team for Creative Cloud services, the CC Assets website, and owned the launch of CC Libraries. In this role, I worked with PMs for Photoshop, Illustrator, Premier and other product teams to invent innovative ways to store and share creative ingredients across desktop, web, and mobile apps.
Windows phone ux
My Design PgM team, responsible for UX studio design operations, was deeply engaged in the design process for Metro, ensuring the team shipped beautiful and engaging experiences. I earned 12 patents and an award for my contributions on the Start experience, App Switching, and more.
Creative design & production
My creative team designed Magic: The Gathering’s artistic adaptations of popular IP’s like Marvel and Final Fantasy and products that have not yet released!
The deep dive I did with my production team, to streamline our creative development process, ensured we could deliver record volumes of assets and help the business surpass $1b in revenue, for 3 years in a row.
Adobe Bridge cc
My PM team took the under-invested (but fan favorite!) creative powerhouse tool, Adobe Bridge, under our wing. Designed for complex asset management, we modernized and improved performance, experience, and features.
artIST & muralist
2024-2025
July 2025 Update: I just finished painting my second mural in Northeast Seattle! This was my first solo project. Learn more at /momentum.
In 2024, I partnered with fine artist Devi Brunsch to design and paint a 300 square foot mural —spanning 48 feet in length! — on the campus of Villa Academy, in Northeast Seattle, WA.
casual & mobile games
Working as a producer out of college gave me the opportunity to lead cross-functional teams in game design, software development, and project management, collaborating with Marketing to align products with consumer needs. I worked with external developers, oversaw game launches, and maintained the site’s top traffic drivers, like the Daily Jigsaw. I also developed custom IP games for MTV Network and other sponsors.
View my resume & PORTFOLIO
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