experience

experience

Throughout my career I DEVELOPED skills to be an effective and practical leader, an accomplished product thinker, A Roll-up-your-sleeves Doer, and a champion of the humans at the core of our stories.

I like connecting dots, solving hard problems, creating beauty, and guiding teams through change.

Trained at MIT in Mathematics with Computer Science (BS), and a masters in Computational Design (MS), my unique background enables me to work at the intersections of engineering, design, business, operations, and humanity.

At Adobe, I developed Creative Cloud Libraries and drove foundational work on Generative AI through incubation on a Creative Assistant.

While designing core components for Windows Phone, I had the privilege to work side by side with top UX designers, learning first-hand how to break down complexity and build stunning user experiences.

Building iPods taught me to scale large efforts globally, under intense time pressure, without sacrificing experience or quality. I witnessed the value of engaged, inspirational leaders who walk the talk, and get involved.

CURRENT / OPEN TO WORK

While I search for the right next role, I’m running a boutique design and creative services agency, meg&d design, in Seattle.

I’m available for hire for contract work, project-based work, part-time, or full-time roles. Please reach out if you’re interested in working together!

Clients have engaged with me for:

  • Web Design & Development

  • Art Inventory creation (for artists and estates)

  • UX Research (Planning & Execution)

  • Data/Tableau Visualizations

  • And more!

Wall mural spelling 'VILLA' that resides on the Villa Academy campus, and features illustrations of outdoor activities, fitness, and nature scenes. By artists Devi Brunsch and  by Megan Galbraith Donahue

artIST & muralist

2024-2025

July 2025 Update: I just finished painting my second mural in Northeast Seattle! This was my first solo project. Learn more at /momentum.

In 2024, I partnered with fine artist Devi Brunsch to design and paint a 300 square foot mural —spanning 48 feet in length! — on the campus of Villa Academy, in Northeast Seattle, WA.

http://www.villamural.com

Five black-and-white Magic: The Gathering cards showing different land types: Inspiring Vantage, Botanical Sanctum, Concealed Courtyard, Spirebluff Canal, and Blooming Marsh, each with artwork and flavor text.

Creative design & production

2021-2023

My creative team designed Magic: The Gathering’s artistic adaptations of popular IP’s like Marvel and Final Fantasy. My production team’s work to streamline our creative development process ensured we could deliver record volumes of assets and help the business surpass $1b in revenue.

Sensei Creative assistant

2018-2020

I led Product Management for an incubation project aimed at defining workflows for creative professionals by leveraging Generative AI to foster inspiration and take their work to the next level.

Screenshot of Adobe Bridge's interface.

Adobe Bridge cc

2016

My PM team took the under-invested (but fan favorite!) creative powerhouse tool, Adobe Bridge, under our wing. Designed for complex asset management, we modernized and improved performance, experience, and features.

Screenshot of the Adobe CC Libraries software showing the library panel with folders and image thumbnails, including 'loops,' 'Paintbrush,' 'Repeat Lines,' and 'Scatter Arrow.'

Adobe CC Libraries

2014

I led a Product Management team for Creative Cloud services, and owned the launch of CC Libraries. In this role, I worked with PMs for Photoshop, Illustrator, Premier and other product teams to invent innovative ways to store and share creative ingredients across desktop, web, and mobile apps.

Wireframe of a mobile app with various screens including icons, lists, dialogs, control buttons, and text areas in a black-and-white design.

Windows phone ux

2009-2012

My Design PgM team, responsible for UX studio design operations, was deeply engaged in the design process for Metro. I earned 12 patents and an award for my contributions on the Start experience, App Switching, and more.

A black and white digital jigsaw puzzle game titled 'Shockwave' with puzzle pieces scattered on the screen.

casual & mobile games

2005-2007

Working as a producer out of college gave me the opportunity to lead cross-functional teams in game design, software development, and project management, collaborating with Marketing to align products with consumer needs. I worked with external developers, oversaw game launches, and maintained the site’s top traffic drivers, like the Daily Jigsaw.

View my resume & PORTFOLIO

password required