experience
experience
I build systems, lead teams, and solve complex problems at the intersection of design and technology.
Throughout my career at Microsoft, Adobe, Apple, and Hasbro, I've connected strategy with execution—creating operational excellence, guiding teams through change, and shipping products people love.
Trained at MIT, I hold degrees in Mathematics with Computer Science (B.S.), a minor in Women’s Studies, and earned my Master of Science at the Media Lab, studying computational design. My hybrid background enables me to work at the intersections of engineering, design, business, operations, and humanity.
At Adobe, I developed Creative Cloud Libraries to improve creative workflows, then drove foundational work on Generative AI
While designing core components for Windows Phone, I worked with top UX design leaders, learning first-hand how to break down complexity and build stunning user experiences.
Building iPods taught me to scale globally without sacrificing experience or quality. I witnessed the value of engaged, inspirational leaders who walk the talk, and get involved.
Sensei Creative assistant
4 years before ChatGPT hit mainstream, I led Product for the Sensei AI Agent; aimed at defining workflows for creative professionals by engaging with them in their apps, and leveraging Generative AI to foster inspiration and take their work to the next level.
Adobe CC Libraries
I led Product for Creative Cloud services, the CC Assets website, and CC Libraries. I worked with Photoshop, Illustrator, Premier and other Adobe product teams to invent innovative ways to store and share creative ingredients across desktop, web, and mobile apps.
Windows phone ux
I led a Design PgM team responsible for UX design operations. I was deeply engaged in the design process for the launch of Windows Phone and the definition of the Windows Phone Design System, Metro. I ensured the org shipped a beautiful and engaging phone OS, earning 12 patents and an award for my contributions on the Start experience, App Switching, and more.
Creative design & production
My creative team designed Magic: The Gathering’s artistic adaptations of popular IP’s like Marvel and Final Fantasy.
The deep dive I did with my production team, to streamline our creative process, ensured we could deliver record volumes of assets and help the business surpass $1b in revenue, for 3 years in a row.
Adobe Bridge cc
I took the under-invested (but fan favorite!) creative powerhouse tool, Adobe Bridge, under my team’s wing. Designed for complex asset management, we modernized and improved performance, experience, and features.
artIST & muralist
In 2025, I painted my second mural in Northeast Seattle for a local small business. The Momentum Sports Mural was also my first solo mural project, from concept to execution.
I made a website for it here: /momentum.
In 2024, I partnered with fine artist Devi Brunsch to design and paint a 300 square foot mural —spanning 48 feet in length! — on the campus of Villa Academy, in Northeast Seattle, WA. It was written up in the school’s magazine.
casual & mobile games
Working as a game producer out of college gave me the opportunity to lead cross-functional teams in game design, software development, and project management, collaborating with Marketing to align products with consumer needs. I worked with external developers, oversaw game launches, and maintained the site’s top traffic drivers, like the Daily Jigsaw. I also developed custom IP games for MTV Network and other sponsors.
View my resume & PORTFOLIO
password required